Made in Canada


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Not dead, just resting.

Hello my poor neglected readership. I’ve been very unkind to you lately.

Apart from the BitCast I haven’t been updating much here, but that doesn’t mean things haven’t been moving along. I aim to have a relaunch of Citizen Game up for late March/early April, a redesign I’ve been noodling with and thinking about for some time now.

I am soliciting input, if you have a second and care enough to leave a comment. I’d love to hear what bits of the current site you love, or hate, or have had intimate relations with.

As it stands currently, I’m off to Italy for 3 weeks as of tomorrow, so there ain’t gonna be no blogging while I’m off stabbing fools on top of churches in Venice.

But stay tuned, hopefully the redesign will crash awkwardly into place sometime around the occurrence of of PAX East.

(Actually, don’t stay tuned, that’s stupid. But put the RSS in your favourite reader.)

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BitCast 82

(crossposted from thebbps.com)

Jimmy, Daniel and Ryan embark on an un-chaperoned insanity-pepper-fuelled fever-dream beyond space and time, but sadly we only managed to record the sound part. This fever-dream conversation included (but was not limited to) talk of: madcap hijinks, shenanigans, goings-on, and horseplay. Also fairly concrete proof that we are not game developers. Also, news. Also, a speed-read of this week’s releases. Also… DudeBro.

Download BitCast 82 (MP3)

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BitCast 81

(crossposted from thebbps.com)

After a flubbed sync countdown and software crash brought an premature death to our first attempt at recording this episode we immediately rezzed, popped a couple of health and mana pots then stormed right back in to the dungeon that is our slightly meandering conversation. With the help of The Freelancers podcast guru, Joystiq contributor and former BBPS alum Xav De Matos (Internet Celebrity) we deliver one of the shortest What’cha Been Playing segments we’ve ever done as well as a look at the games that make up this crowded Q1. There’s some News and chatter about New Releases as usual to round things out.

Download BitCast 81 (MP3)

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BitCast 80

(crossposted from thebbps.com)

In this episode we have a special guest with us, our very own Daniel Lloyd skyping in from his home state of Virginia! Dan L., Dan Z., Kevin and Ryan talk about what we’ve all been playing, what games those of us with PC’s bought during the yearly Steam Sale (and which ones we think we’ll actually EVER play). We talk about Microsoft’s recently announced “Game Room” and how someone finally figured out a way to monetize MAME. The conversation then shambles into familiar territory where Dan tells us again why he hates digital “spaces” and Ryan tries to tell him why he’s wrong. Also, the crew gets confused about Wii games and dance moves of the same name.

Download Bitcast 80 (.mp3) or Download Bitcast 80 (enhanced .m4a)

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Im my world, things like this are a good idea

Happy Holidays, freaks.

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BitCast 77

bitcast-77

The guys from the BBPS and myself decided to dust off the microphones and get back to this podcasting thing. It’s been awhile, but we’re back now with Ye Olde BitCast, which will be going out every two weeks.

This week we talk about:

  • Where the hell we’ve been
  • What the hell we’ve been playing
  • News… and stuff
  • Yo, is there like a best game you’ve played this year? Maybe a “game of the year?”
  • Games that dun got released this week

Download Episode 76

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Devils in the details

I see the Digital Foundry section of Eurogamer has posted another of their bellows-like game comparisons. And what else could it be this week but Modern Warfare 2, the game that ate 2009.

If you’d like the exhaustive details, by all means click through. There’s lots of videos and pics, spread over 3 pages for their convenience. If you are anything like me you’ll watch what looks like 2 nearly-identical videos, then read the text about the Significant Differences. They never seem to match, the visuals and the words. But I suppose I have a peasant’s ocular sensitivity, because they’ve got graphs and shit, and I certainly can’t argue with that. The 360 one is sporting a fairly obvious Bloom Effect, circa 2004, while the PS3 version has better shadows but a less-scorching  framerate.

Anyways, I much preferred this comparison (courtesy chubigans) of the relative sociological differences baked into the 360 and PS3 versions. Shockingly the (Japanese!) console comes out with a higher score on the Palin Eagle-Chewing Grits-and-Gunrack Index of Don’t Fuckin’ Tread On Me Patriotism. Click to embiggen:

360racistmw2

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Happy CoD4:MW2 Day

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Alright kids, Modern Warfare 2 launches today and I’m sure you’re all very excited.

Just – try not to play it around grandparents, or any related veterans in your family, tomorrow. It’s Remembrance Day. You know, pondering the horrors of war and all that. It might be a little gauche to be popping off headshots and laughing maniacally at the carnage in MW2 on that date. Just sayin’. In fact, if you can possibly leave it in the box until Thursday…. that’s just a suggestion.

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Venezuelan gamer brings new meaning to the term “hardcore”

Whilst rummaging the GAF I came across this thread (via GamePolitics) about a new law just passed in Venezuela, which bans the sale of “any violent videogame”.

I couldn’t help but be struck by this quote:

Venezuela’s parliament has approved a law that lumps in toy weapons with videogames and bans the import, production or sale of both groups of items within the country.

The law was approved late last week and will go into effect within three months, reports Russian news agency Ria Novosti. The law features strict penalties of up to three to five years of incarceration for each offense. Previous reports also claimed that campaigns would be launched to warn about the dangers of videogames and that Venezuela’s consumer protection society would have full decision making abilities over what games to ban.

On BoingBoing, a 26-year old Venezuelan gamer named Guido Núñez-Mujica has penned an article detailing his distaste for the new law, even in the face of government harassment that could emerge from his public denouncement.

Some excerpts:

“This law makes selling video games to anybody actually worse than giving real guns or cigarettes to a minor, or even forcing him or her to work, as you get less jail time and lower fines if you do any of those things.”

“These games are a cherished part of my life, they helped to shape my young mind, they gave me challenges and vastly improved my English, opening the door to a whole new world of literature, music and people from all around the world. Now, thanks to the tiny horizons of the cast of morons who govern me, thanks to the stupidity and ham-fisted authoritarianism of the local authorities, so beloved of so many liberals, my 7 year old brother’s chances to do the same could be greatly impacted.”

“But I’d rather go to jail than betray the gamer culture, partially responsible for making me the person I am today.”

Kind of takes your breath away, doesn’t it.

Guido Núñez-Mujica is absolutely right, of course. And further to the excellent points he made, I would add that a truly responsible approach to dealing with violence and the violent tendencies inherent in humans simply must address explorations of violence throughout history. You can’t just ignore it. There practically is no history without violence.

Sometimes I really do wonder what it will take to put the interactive entertainment industry on equal footing with the film industry, in terms of ratings and clout. The money’s there. Do they just need better lobbyists? The phrase “dangers of videogames” goes routinely unchallenged. I still have yet to see any research or study that is remotely compelling, much less proof and a fait-accompli assumption. Germany is the usual culprit in this regard.

Remember the snarling over Manhunt for Wii? These precious soccer moms didn’t want to see their colourfully bright Wii section corrupted with the likes of this. The stabbing and maiming with the Wii Remote, my god, what will it do to our kids?! Don’t get me wrong, I’m not advocating for children to play Manhunt. That shit’s fucked up. I’m specifically addressing the root argument which states that interacting with violent content is worse than simply watching it. A notion I completely reject, and seems unsupported by credible research. By the same argument, Michael C. Hall would be in mortal danger of becoming a socioopath for playing one in Dexter. All acting of “violent” characters would be far, far worse than even the (naturally bad) violent videogames. Because after all, you are really trying to get into the killer’s mindset there, doing all the motions… it’s obviously damaging to a healthy mind, is it not?

I wish Guido luck. What an infantilizing legislative move. He can take some comfort in the fact that it will be practically impossible to enforce.

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Demon’s Souls blogging, Part 2

Demon's Souls

Over the last 2 weeks, I’ve discovered some fascinating things about Demon’s Souls.

Perhaps you have read about the fabled harshness of this game. It is no joke. It is no exaggeration when I tell you that many potential players will walk away from this game in total disgust – in fact, after a fairly short exposure – and I don’t blame them one bit. In trying to search for a metaphor or example of the difficulty curve, I realized that the game represents itself; by which I mean, the game presents to the player a series of dark, foreboding, overwhelming dungeons, filled with tons of enemies and traps and simple falls that can kill you. The game is trying to be as hard as that might actually be. If you were doing it. You.

Not Kratos, not Link, not some fucking Chosen One. I mean if you personally showed up at a dungeon while schlepping flute armour and big heavy swords and all the rest – and sure, we’ll give you a spell – and tried to do your level best against demons the size of cottages. You’re just gonna die. Over and over. That’s what it represents: a huge, overwhelming challenge. Normally, or at least typically, the setup would include some nugget of plot to let you know why you might succeed where so many others have failed. A bunch of guys went in to The Bad Place and no one came out. But maybe… one will (camera pans meaningfully to our hero as he steels himself). I’m sorry to say, you, Dear Reader, will be personally supplying the army of bodies that makes the myth possible.

It is a game for people who want a mountain to climb. The very fact that it sends other less-brave (i.e. well-adjusted) players diving for the eject button is what earns Demon’s Souls it’s cred in the first place. It’s the Ninja Gaiden of action-RPGs.

(more…)

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