PixelJunk Eden – What Is It? I Don’t Care, I Want It
The Games Developer Conference is well under way in gay old San Fran and the tidbits are starting to trickle out.
Q-Games has done some really interesting stuff in the DLC space lately. PixelJunk Monsters is a huge hit, coming as the only credible “tower defence” type game on consoles that I know of. The art style of Monsters bugs me, it looks a little too much like bad CorelDraw art in places … although I’m told the game is highly addictive. PixelJunk Racers gets no such praise: that game exists just to see how tiny you can make cars in HD, near as I can tell.
Here’s a video of the latest in Q-Games PixelJunk series, called Eden:
Now this is my kind of thing. Bizarre, visually distinct pseudo-2D art with quirky gameplay, lots of procedural animation and trippy colour schemes. They say Eden makes extensive use of the Cell processor to generate these visuals – whatever, I’m just looking at that little dewdrop flinging himself hither and yon and I think, I want to try this.
Full write-up on Dylan Cuthbert’s presentation for Q-Games is at Gamasutra. He also mentions that DLC expansions are coming for Monsters, which should make the addicts happy.


