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This Eden/YouTube thing is sort of nifty

I finally got around to trying out the direct-to-YouTube video recording feature of PixelJunk Eden:

You just enable it through the pause menu, then push R3 to start and stop recording. That’s it. The only way you even know its running is from the Q-Games logo, which appears as a transparency on the lower-left corner of the screen. There’s no slowdown or impact on gameplay whatsoever.

The recording feature is enabled through a new developer hook that Sony has provided; like custom soundtracks, it’s something that all games can take advantage of in the future. I hope they do. Halo replays are great, and the Skate videos were also cool, but the connection to YouTube/Google is on a whole new level. No in-engine playback or special websites.

(At least they are starting to justify the hefty memory overhead of the PS3 OS.)

The file above ended up being 26 MB or so. One note, the usual YouTube delay still applies to these, so you might have to wait 15 minutes or so before your clip appears.

what

9 responses to “This Eden/YouTube thing is sort of nifty”

  1. I’m pretty happy with this new function; I totally agree with you. This feature, as it was so well used in Halo, is a great get. Hopefully every PS3 game gets this eventually; Eden, while awesome, doesn’t really lend itself to the most exciting videos.

  2. Yeah that’s true. Eden is… what’s the word… “fiddly”. Like, full of tiny little HD bits of things. Not the best for YouTube compression.

    I hope the standard OS overhead includes this feature, rather than devs having to give up some CPU time to it, because that would certainly limit the popularity. Great for teams like PixelJunk where they can be agile and aren’t really taxing the system but I wonder if you could say the same for, say, Gran Turismo.

  3. The thing with Gran Turismo is, they already make a replay of your entire race, so all they’d have to add is a bit of waiting to convert it to Youtube so there would be no overhead at all.

  4. Good point.

  5. Who the hell would watch a video of GT5 on YouTube, let alone upload it? ;)

    Cool functionality… but in all seriousness do we really need 10,000 videos of PJ Eden online?

  6. lulz @ uni’s GT5/YouTube comment. Yeah, we know that there’s nobody who’d be crazy enough to make GT5 videos and put them on YouTube, right?? And watch them, pssshh! (How many views are you up to?? I watched them all awhile ago… ;) )

    I love the playback/video functions of games and am hoping that more of them in the future will have them. Halo 3 was fun/awesome because we could go back and watch the stupid shit we did when playing (remember our pyramid to get that skull, unimental??) but did suffer because you can only watch the movies in-game unless you have a video recorder/converter. I don’t want to be throwing Halo 3 into the drive every time I want to watch a little movie. It’s a very useful way to call people on whether they’re bullshitting you or not, though (“I made this awesome sticky toss the other day! It bounced off a crate, hit a grav lift, and then smacked the sniper!” “Oh yeah, prove it!” “Okay, video’s in my file share” “….you suck”).

    I was glad to hear that Gears 2 is going to have a camera mode for spectators once they die in multiplayer. I seem to spend more of my time chatting it up and being dead then I do playing it seems to me. Video would be nice to capture some of those “OMG! Fluke!” moments where a ‘nade bounces the right way or somebody pulls off an amazingly fluke shot (hopefully, not your own teammate into your head – I would’ve killed for a video of that one, though), but I guess screenshots will do for now.

    Also, replays can be helpful for some of the ‘tougher’ levels. I don’t know how Eden plays out, but I know that I’ve watched a ton of N+ replays (on XBL) to help me get through one level and I still haven’t yet. Has helped me get closer, though.

  7. Frank is only partially right. It may not be so exciting, but it was a random experiment, not a particularly great run, or a clip of any particular strategy. But, that’s part of the problem with the implementation, like those EasyShare cameras: I’d like to record first, decide to send later, not decide “Send this next picture!” and then take it.

  8. I see what you are saying ArtichokeSap – it is a “before the fact” decision to record. At least you can trigger it very quickly if you find yourself doing something noteworthy. I liked the way Skate handled this; I believe it always buffered the last 30 seconds of whatever you were doing, so if you had some spectacular wipeout or supermove, you could pause it and have the instant replay ready to go. *That’s* how you catch the really great moments.

    Maybe someone will incorporate a feature to auto-upload the clip if the microphone detects the player saying “ohmygod” ;)

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