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Uncharted 2: droolpassoutseizurejoygasm

Uncharted: Drake’s Fortune is one of my very favorite games so far this generation. It wasn’t a huge hit but it has sold over 2 million copies at this point and a sequel from Naughty Dog has always been something of a foregone conclusion… but that doesn’t mean I can’t go nuts when it’s confirmed with a teaser trailer.

Click ze picture for the HD video at GameTrailers:

Not a whole lot is known at this time, though the title will get a 10-page unwrapping in the next issue of Game Informer, which should show up within a week or so. Drake will be chasing down the legacy of Marco Polo this time around.

The addition of stealth elements may trigger alarm bells for some but I trust this team to do it right. I think the ability to creep around could really serve to break up the action as the original title had a few too many sequences where you faced wave after wave of enemies after clearing out an area.

While it’s only had a passing mention so far, the huge new feature that jumps out at me is that Uncharted 2: Among Thieves will have some sort of free climbing mechanic, a la Assassin’s Creed. This, combined with the stealth elements (will they be stealth sequences or will stealth just be a tool that you have at your disposal?) really open up what’s possible in this game. I’m looking forward to seeing the new level design philosophy they’ll have to pull off to make this work, though Naughty Dog certainly accomplished much the same with the Jak and Daxter franchise when they moved from a linear first title to an almost open-world sequel.

There is, of course, no release date yet, though I think it’s safe to assume that Uncharted 2 will show up mid fall 2009 to take full advantage of the holiday rush.

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3 responses to “Uncharted 2: droolpassoutseizurejoygasm”

  1. Assassin’s Creed-style free climbing certainly has my interest. I really liked AC.

  2. Yeah, those snow effects? According to Naughty Dog, those aren’t just something being done for the brief cinema there. Those are being rendered in real-time by the PS3.

  3. Uncharted is still my favorite PS3 game and IMO the best so far this gen. I would be perfectly happy with the same game, just having the Marco Polo story. As long as the free climbing was a “tool” per se, an optional way of going about it, I welcome it. We’ll see how they incorporate the stealth into the game.

    Uncharted had a few sections where I was able to sneak up on a guy and choke him, but that usually only for the 1st enemy. For the most part, it seemed as though, as you went through the game, you would hit “trigger points” that alerted the AI, not really Line of Sight. Once you were in combat, it appeared as though the AI used line of sight. I could be wrong, but just how it seemed to me.

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