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BitCast 77

The guys from the BBPS and myself decided to dust off the microphones and get back to this podcasting thing. It’s been awhile, but we’re back now with Ye Olde BitCast, which will be going out every two weeks.
This week we talk about:

Where the hell we’ve been
What the hell we’ve been playing
News… and stuff
Yo, is [...]


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Motorstorm is actually a horrific experience when you think about it

The thing I like about Motorstorm is that it combines two of my great loves in life: machine-based ultraviolence, and snuff films. It really is quite the death-dealing jamboree. Collected below the fold you’ll find a small sample of my favourite end-of-virtual-life moments. It all blends together into a sort of automotive hellscape, a Groundhog [...]


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New Uncharted 2 trailer

Apparently I’m a video blog these days, but I just can’t help myself.
I mean, look at this:

Unfuckingbelievable. Naughty Dog are gods.
There’s also a fantastic (if low-quality) extended gameplay clip from today’s Sony E3 conference at GameTrailers.


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Here’s the thing about the DS

( > link )


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Wipeout HD impressions

Initial impressions, as expected, can be described thusly:

The hype is true, the screens weren’t lies. It is a stupidly, almost disgustingly well-presented game. I now See The Light on this 1080p/60FPS mantra. I don’t think it’s necessary for every game (or even close) but for racing games like this… it just presents a level of [...]


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Wipeout draws near, I can feel it

Found some more rumours and tidbis of info via the GAF hivemind:

members of the press are getting code now (again)
zone mode is barely ‘nerfed’ as indicated previously; billboards don’t have the EQs but the track still does (go figure)
about 990 MB download size
“There’s a very distinct and long health warning [at] the beginning of the [...]


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The Kid’s Got +5 Heart of Encouragement

I’ll be honest: I didn’t care for the Too Human demo. I wasn’t for or against it per se, but rather, just sort of bored by it. But only sort of. The game isn’t terrible, but it certainly isn’t great, and there’s too much great to choose from these days. Plus the removal of local [...]


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Open Letter to Dylan Cuthbert

TO: dylan@q-games.com
FROM: nerfgun@citizengame.ca
SUBJECT: cores, soft and hard
Dear Dylan,
You are killing me slowly and ruining my relationship. Ok, maybe that’s a bit harsh. You are slightly maiming my psyche and irritating my fiancée.
The problem is your core. It is too hard. You take this core of hardness and apply it to whatever strange collection of superhip [...]


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Oh Haze. We Hardly Knew Ye.

IGN delivers their patented finishing move:

(Image shamelessly scooped from Xater)
The writing is on the wall: this dog won’t hunt. It’s a shame, really. The blowback started way back last yeat when head Haze writer Rob Yescombe was widely misquoted in the entertainment press, describing Haze as aiming for a more mature audience, which of course [...]


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BitCast #44

I’ve been rudely interjecting myself into the BBPS’s weekly podcast for several weeks now… I haven’t mentioned it here yet, since I was sure they’d kick me off at any moment, but it hasn’t happened (the drugs do work!), so it’s time to link it.
This week was part 1 of the Grand Theft Auto IV [...]


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